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Searched refs:current_shader (Results 1 – 4 of 4) sorted by relevance

/external/deqp-deps/amber/src/vkscript/
Dsection_parser.cc162 ShaderType current_shader = kShaderTypeVertex; in SplitSections() local
186 AddSection(current_type, current_shader, current_fmt, section_start, in SplitSections()
198 NameToNodeType(name, &current_type, &current_shader, &current_fmt); in SplitSections()
205 AddSection(current_type, current_shader, current_fmt, section_start, in SplitSections()
/external/mesa3d/src/amd/compiler/tests/
Dglsl_scraper.py241 self.current_shader.add_text(t)
260 self.current_shader = Shader(stage)
262 self.current_shader.finish_text(start_line, self.line_number)
264 self.shaders.append(self.current_shader)
265 self.current_shader = None
/external/mesa3d/src/gallium/drivers/radeonsi/
Dsi_descriptors.c2714 struct si_shader_ctx_state *current_shader[SI_NUM_SHADERS] = { in si_gfx_resources_check_encrypted() local
2723 if (!current_shader[i]->cso) in si_gfx_resources_check_encrypted()
2730 current_shader[i]->cso->info.base.textures_used); in si_gfx_resources_check_encrypted()
2732 … u_bit_consecutive(0, current_shader[i]->cso->info.base.num_images)); in si_gfx_resources_check_encrypted()
Dsi_state_shaders.c3222 struct si_shader_ctx_state *current_shader[SI_NUM_SHADERS] = { in si_destroy_shader_selector() local
3232 if (current_shader[sel->info.stage]->cso == sel) { in si_destroy_shader_selector()
3233 current_shader[sel->info.stage]->cso = NULL; in si_destroy_shader_selector()
3234 current_shader[sel->info.stage]->current = NULL; in si_destroy_shader_selector()