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/external/deqp/external/openglcts/modules/glesext/tessellation_shader/
DesextcTessellationShaderInvariance.cpp2819 const float* current_triangle_data = vertex_data + in isTriangleDefinedInVertexDataSet() local
2823 if (TessellationShaderUtils::isTriangleDefined(current_triangle_data, base_triangle_data)) in isTriangleDefinedInVertexDataSet()