Searched refs:d3dCompilerNames (Results 1 – 1 of 1) sorted by relevance
128 static const char *d3dCompilerNames[] = ANGLE_PRELOADED_D3DCOMPILER_MODULE_NAMES; in ensureInitialized() local130 for (size_t i = 0; i < ArraySize(d3dCompilerNames); ++i) in ensureInitialized()132 if (GetModuleHandleExA(0, d3dCompilerNames[i], &mD3DCompilerModule)) in ensureInitialized()