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Searched refs:d3dUniform (Results 1 – 1 of 1) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DProgramD3D.cpp244 D3DUniform *d3dUniform = nullptr; in encodeVariable() local
248 d3dUniform = uniformMapEntry->second; in encodeVariable()
252 d3dUniform = in encodeVariable()
254 (*mUniformMapOut)[name] = d3dUniform; in encodeVariable()
257 d3dUniform->registerElement = static_cast<unsigned int>( in encodeVariable()
263 d3dUniform->mShaderRegisterIndexes[mShaderType] = reg; in encodeVariable()
799 for (const D3DUniform *d3dUniform : mD3DUniforms) in updateSamplerMapping() local
801 if (!d3dUniform->isSampler()) in updateSamplerMapping()
804 int count = d3dUniform->getArraySizeProduct(); in updateSamplerMapping()
808 if (!d3dUniform->isReferencedByShader(shaderType)) in updateSamplerMapping()
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