Searched refs:dUV2 (Results 1 – 2 of 2) sorted by relevance
1212 Float4 dUV2 = dUV2dxy.xy + dUV2dxy.zw; in computeLod2D() local1214 lod = Max(Float(dUV2.x), Float(dUV2.y)); // Square length of major axis in computeLod2D()1225 Int4 mask = As<Int4>(CmpNLT(dUV2.x, dUV2.y)); in computeLod2D()
1404 Float4 dUV2 = dUV2dxy.xy + dUV2dxy.zw; in computeLod() local1406 lod = Max(Float(dUV2.x), Float(dUV2.y)); // Square length of major axis in computeLod()1417 Int4 mask = As<Int4>(CmpNLT(dUV2.x, dUV2.y)); in computeLod()