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Searched refs:dUV2 (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Pipeline/
DSamplerCore.cpp1212 Float4 dUV2 = dUV2dxy.xy + dUV2dxy.zw; in computeLod2D() local
1214 lod = Max(Float(dUV2.x), Float(dUV2.y)); // Square length of major axis in computeLod2D()
1225 Int4 mask = As<Int4>(CmpNLT(dUV2.x, dUV2.y)); in computeLod2D()
/external/swiftshader/src/Shader/
DSamplerCore.cpp1404 Float4 dUV2 = dUV2dxy.xy + dUV2dxy.zw; in computeLod() local
1406 lod = Max(Float(dUV2.x), Float(dUV2.y)); // Square length of major axis in computeLod()
1417 Int4 mask = As<Int4>(CmpNLT(dUV2.x, dUV2.y)); in computeLod()