Searched refs:dUVdxy (Results 1 – 2 of 2) sorted by relevance
1209 Float4 dUVdxy = duvdxy * *Pointer<Float4>(texture + OFFSET(Texture, widthWidthHeightHeight)); in computeLod2D() local1211 Float4 dUV2dxy = dUVdxy * dUVdxy; in computeLod2D()1218 Float det = Abs(Float(dUVdxy.x) * Float(dUVdxy.w) - Float(dUVdxy.y) * Float(dUVdxy.z)); in computeLod2D()
1401 Float4 dUVdxy = duvdxy * *Pointer<Float4>(texture + OFFSET(Texture,widthHeightLOD)); in computeLod() local1403 Float4 dUV2dxy = dUVdxy * dUVdxy; in computeLod()1410 Float det = Abs(Float(dUVdxy.x) * Float(dUVdxy.w) - Float(dUVdxy.y) * Float(dUVdxy.z)); in computeLod()