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Searched refs:dUVdxy (Results 1 – 2 of 2) sorted by relevance

/external/swiftshader/src/Pipeline/
DSamplerCore.cpp1209 Float4 dUVdxy = duvdxy * *Pointer<Float4>(texture + OFFSET(Texture, widthWidthHeightHeight)); in computeLod2D() local
1211 Float4 dUV2dxy = dUVdxy * dUVdxy; in computeLod2D()
1218 Float det = Abs(Float(dUVdxy.x) * Float(dUVdxy.w) - Float(dUVdxy.y) * Float(dUVdxy.z)); in computeLod2D()
/external/swiftshader/src/Shader/
DSamplerCore.cpp1401 Float4 dUVdxy = duvdxy * *Pointer<Float4>(texture + OFFSET(Texture,widthHeightLOD)); in computeLod() local
1403 Float4 dUV2dxy = dUVdxy * dUVdxy; in computeLod()
1410 Float det = Abs(Float(dUVdxy.x) * Float(dUVdxy.w) - Float(dUVdxy.y) * Float(dUVdxy.z)); in computeLod()