Searched refs:dUdxy (Results 1 – 1 of 1) sorted by relevance
1182 Float4 dUdxy = dudxy * *Pointer<Float4>(texture + OFFSET(Texture, widthWidthHeightHeight)); in computeLod1D() local1186 Float4 dU2dxy = dUdxy * dUdxy; in computeLod1D()