Searched refs:data_internal (Results 1 – 5 of 5) sorted by relevance
131 This->data_internal = align_calloc(This->layer_stride_internal * in NineVolume9_ctor()133 if (!This->data_internal) in NineVolume9_ctor()164 if (This->data_internal) in NineVolume9_dtor()165 align_free(This->data_internal); in NineVolume9_dtor()322 if (This->data_internal || This->data) { in NineVolume9_LockBox()327 if (This->data_internal) { in NineVolume9_LockBox()331 data = This->data_internal; in NineVolume9_LockBox()384 if (This->data_internal) { in NineVolume9_UnlockBox()397 This->data_internal, in NineVolume9_UnlockBox()411 This->data_internal, in NineVolume9_UnlockBox()[all …]
154 This->data_internal = align_calloc( in NineSurface9_ctor()159 if (!This->data_internal) in NineSurface9_ctor()232 if (This->data_internal) in NineSurface9_dtor()233 align_free(This->data_internal); in NineSurface9_dtor()488 if (This->data_internal || This->data) { in NineSurface9_LockRect()492 if (This->data_internal) { in NineSurface9_LockRect()495 data = This->data_internal; in NineSurface9_LockRect()563 if (This->data_internal) { in NineSurface9_UnlockRect()569 This->data_internal, in NineSurface9_UnlockRect()586 This->data_internal, in NineSurface9_UnlockRect()[all …]
44 uint8_t *data_internal; /* for conversions */ member
50 uint8_t *data_internal; /* for conversions */ member
660 - st/nine: Add drirc option to use data_internal for dynamic textures