Searched refs:deFloat16To32 (Results 1 – 12 of 12) sorted by relevance
54 float deFloat16To32 (deFloat16 val16);
489 float deFloat16To32 (deFloat16 val16) in deFloat16To32() function
1297 float32Data.push_back(deFloat16To32(float16Data[numIdx * inputStride + scalarIdx])); in addCompute16bitStorageUniform16To32Group()1628 outputDataFloat.push_back(deFloat16To32(inputDataFloat[offsetFloat])); in addCompute16bitStorageUniform16To32ChainAccessGroup()1807 float32Data.push_back(deFloat16To32(float16Data[numIdx])); in addCompute16bitStoragePushConstant16To32Group()3778 float32Data.push_back(deFloat16To32(float16Data[numIdx])); in addGraphics16BitStorageInputOutputFloat16To32Group()4727 float32Data.push_back(deFloat16To32(float16Data[numIdx])); in addGraphics16BitStoragePushConstantFloat16To32Group()5733 float32Data.push_back(deFloat16To32(float16Data[useConstIdx ? constIdx : numIdx])); in addGraphics16BitStorageUniformFloat16To32Group()5856 …float32Data.push_back(deFloat16To32(float16Data[constantIndices[constIndexIdx].useConstantIndex ? … in addGraphics16BitStorageUniformFloat16To32Group()5975 float32Data.push_back(deFloat16To32(float16Data[numIdx])); in addGraphics16BitStorageUniformFloat16To32Group()
2706 const Float32 expectedFloat (deFloat16To32(original)); in compare16BitFloat()
545 return Interval(double(deFloat16To32(value))); in doMakeIVal()560 return fmt.roundOut(double(deFloat16To32(value)), false); in doRound()579 float res0 = deFloat16To32((deFloat16)(iRep & 0xFFFF)); in doPrintValue16()580 float res1 = deFloat16To32((deFloat16)(iRep >> 16)); in doPrintValue16()606 float res0 = deFloat16To32((deFloat16)(iRep & 0xFFFF)); in doContains()607 float res1 = deFloat16To32((deFloat16)(iRep >> 16)); in doContains()676 const float res0 = deFloat16To32(value); in doPrintValue16()683 const float res0 = deFloat16To32(value); in doPrintValue32()699 float res0 = deFloat16To32(value); in doContains()700 …const tcu::Maybe<float> convertedDivisor = (modularDivisor ? tcu::just(deFloat16To32(modularDiviso… in doContains()[all …]
601 return deFloat16To32(((deFloat16 *)base)[i]); in getDataFloat()
528 dstF[i*4 + c] = deFloat16To32((deFloat16)rgba[c]); in decodeVoidExtentBlock()1477 ((float*)dst)[texelNdx*4 + channelNdx] = deFloat16To32(isFloat16InfOrNan(cf) ? 0x7bff : cf); in setTexelColors()
298 case TextureFormat::HALF_FLOAT: return deFloat16To32(*(const deFloat16*)value); in channelToFloat()336 case TextureFormat::HALF_FLOAT: return (int)deFloat16To32(*(const deFloat16*)value); in channelToInt()
396 return deFloat16To32(deFloat32To16(f)); in reduce32PrecisionTo16()
1242 …case glu::TYPE_FLOAT16: src << de::floatToString(deFloat16To32(*((const deFloat16*)compPtr)), 1); … in generateValueSrc()
1233 …case glu::TYPE_FLOAT16: src << de::floatToString(deFloat16To32(*((const deFloat16*)compPtr)), 1); … in generateImmScalarVectorSrc()
6615 result_float[n_component] = deFloat16To32(*(const deFloat16*)data); in getComponentDataForByteAlignedInternalformat()