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Searched refs:debug_desc_layout (Results 1 – 2 of 2) sorted by relevance

/external/vulkan-validation-layers/layers/
Dgpu_validation.h75 VkDescriptorSetLayout debug_desc_layout; member
Dgpu_validation.cpp97 …tor<VkDescriptorSetLayout> desc_layouts(count, dev_data_->gpu_validation_state->debug_desc_layout); in GetDescriptorSets()
327 …scriptorSetLayout(device, &debug_desc_layout_info, NULL, &gpu_validation_state->debug_desc_layout); in GpuPostCallRecordCreateDevice()
337 … DispatchDestroyDescriptorSetLayout(device, gpu_validation_state->debug_desc_layout, NULL); in GpuPostCallRecordCreateDevice()
342 gpu_validation_state->debug_desc_layout = VK_NULL_HANDLE; in GpuPostCallRecordCreateDevice()
363 if (gpu_validation_state->debug_desc_layout) { in GpuPreCallRecordDestroyDevice()
364 DispatchDestroyDescriptorSetLayout(device, gpu_validation_state->debug_desc_layout, NULL); in GpuPreCallRecordDestroyDevice()
365 gpu_validation_state->debug_desc_layout = VK_NULL_HANDLE; in GpuPreCallRecordDestroyDevice()
405 new_layouts->push_back(gpu_validation_state->debug_desc_layout); in GpuPreCallCreatePipelineLayout()