Searched refs:debug_desc_layout (Results 1 – 2 of 2) sorted by relevance
75 VkDescriptorSetLayout debug_desc_layout; member
97 …tor<VkDescriptorSetLayout> desc_layouts(count, dev_data_->gpu_validation_state->debug_desc_layout); in GetDescriptorSets()327 …scriptorSetLayout(device, &debug_desc_layout_info, NULL, &gpu_validation_state->debug_desc_layout); in GpuPostCallRecordCreateDevice()337 … DispatchDestroyDescriptorSetLayout(device, gpu_validation_state->debug_desc_layout, NULL); in GpuPostCallRecordCreateDevice()342 gpu_validation_state->debug_desc_layout = VK_NULL_HANDLE; in GpuPostCallRecordCreateDevice()363 if (gpu_validation_state->debug_desc_layout) { in GpuPreCallRecordDestroyDevice()364 DispatchDestroyDescriptorSetLayout(device, gpu_validation_state->debug_desc_layout, NULL); in GpuPreCallRecordDestroyDevice()365 gpu_validation_state->debug_desc_layout = VK_NULL_HANDLE; in GpuPreCallRecordDestroyDevice()405 new_layouts->push_back(gpu_validation_state->debug_desc_layout); in GpuPreCallCreatePipelineLayout()