Searched refs:decode_entire_tiles_in_worker_threads (Results 1 – 1 of 1) sorted by relevance
274 int tile_columns, bool decode_entire_tiles_in_worker_threads) { in ApplyDeblockingFilterForTileBoundaries() argument282 if (decode_entire_tiles_in_worker_threads && in ApplyDeblockingFilterForTileBoundaries()490 const bool decode_entire_tiles_in_worker_threads = in DecodeTilesThreadedFrameParallel() local493 decode_entire_tiles_in_worker_threads ? num_workers : tile_columns); in DecodeTilesThreadedFrameParallel()494 if (decode_entire_tiles_in_worker_threads) { in DecodeTilesThreadedFrameParallel()558 tile_columns, decode_entire_tiles_in_worker_threads); in DecodeTilesThreadedFrameParallel()