Searched refs:decrement_three (Results 1 – 1 of 1) sorted by relevance
6070 GLuint decrement_three = program.getSubroutineIndex(subroutine_names[1], GL_FRAGMENT_SHADER); in testAtomic() local6081 if (false == testAtomicDraw(decrement_three, expected_decremented_three)) in testAtomic()