Searched refs:default_layout (Results 1 – 3 of 3) sorted by relevance
1078 block->default_layout.flags.i |= block_interface_qualifier; in _mesa_ast_process_interface_block()1082 block->default_layout.flags.q.out) { in _mesa_ast_process_interface_block()1084 block->default_layout.flags.q.stream = 1; in _mesa_ast_process_interface_block()1085 block->default_layout.flags.q.explicit_stream = 0; in _mesa_ast_process_interface_block()1086 block->default_layout.stream = state->out_qualifier->stream; in _mesa_ast_process_interface_block()1089 if (state->has_enhanced_layouts() && block->default_layout.flags.q.out) { in _mesa_ast_process_interface_block()1091 block->default_layout.flags.q.xfb_buffer = 1; in _mesa_ast_process_interface_block()1092 block->default_layout.flags.q.explicit_xfb_buffer = 0; in _mesa_ast_process_interface_block()1093 block->default_layout.xfb_buffer = state->out_qualifier->xfb_buffer; in _mesa_ast_process_interface_block()
854 if (!block->default_layout.merge_qualifier(& @1, state, block->layout, false)) {858 block->layout = block->default_layout;2875 if (!block->default_layout.flags.q.buffer) {2894 block->default_layout = *state->default_uniform_qualifier;2896 block->default_layout = *state->default_shader_storage_qualifier;
1263 ast_type_qualifier default_layout; variable