Searched refs:depthHottileEnable (Results 1 – 8 of 8) sorted by relevance
95 if (state.depthHottileEnable && state.depthBoundsState.depthBoundsTestEnable) in BackendSingleSample()
326 uint32_t depthHottileEnable : 1; // Enable depth buffer hottile in OSALIGNLINE() member
396 if (state.depthHottileEnable) in InitializeHotTiles()
304 if (state.depthHottileEnable && state.depthBoundsState.depthBoundsTestEnable) in BackendNullPS()
119 if (state.depthHottileEnable && state.depthBoundsState.depthBoundsTestEnable) in BackendSampleRate()
1001 pState->state.depthHottileEnable = in SetupPipeline()1049 if (pState->state.depthHottileEnable) in SetupPipeline()
762 if (state.depthHottileEnable && state.depthBoundsState.depthBoundsTestEnable)
1467 if (state.depthHottileEnable)