Home
last modified time | relevance | path

Searched refs:depthRatio (Results 1 – 1 of 1) sorted by relevance

/external/swiftshader/src/Device/
DBlitter.cpp1788 float depthRatio = static_cast<float>(region.srcOffsets[1].z - region.srcOffsets[0].z) / in blit() local
1792 float z0 = region.srcOffsets[0].z + (0.5f - region.dstOffsets[0].z) * depthRatio; in blit()
1832 depthRatio, in blit()