Searched refs:depthStencilTexture (Results 1 – 8 of 8) sorted by relevance
/external/angle/src/tests/test_utils/ |
D | MultiviewTest.cpp | 68 GLuint depthStencilTexture) in CreateMultiviewBackingTextures() argument 133 if (depthStencilTexture != 0) in CreateMultiviewBackingTextures() 135 glBindTexture(texTarget, depthStencilTexture); in CreateMultiviewBackingTextures() 170 GLuint depthStencilTexture) in CreateMultiviewBackingTextures() argument 175 depthTexture, depthStencilTexture); in CreateMultiviewBackingTextures() 184 GLuint depthStencilTexture) in AttachMultiviewTextures() argument 186 ASSERT_TRUE(depthTexture == 0u || depthStencilTexture == 0u); in AttachMultiviewTextures() 198 if (depthStencilTexture) in AttachMultiviewTextures() 200 glFramebufferTextureMultiviewOVR(target, GL_DEPTH_STENCIL_ATTACHMENT, depthStencilTexture, in AttachMultiviewTextures() 211 GLuint depthStencilTexture) in AttachMultiviewTextures() argument [all …]
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D | MultiviewTest.h | 37 GLuint depthStencilTexture); 44 GLuint depthStencilTexture); 54 GLuint depthStencilTexture); 61 GLuint depthStencilTexture);
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/external/angle/src/tests/gl_tests/ |
D | GeometryShaderTest.cpp | 76 void verifyLayeredFramebufferDepthStencil(GLuint depthStencilTexture, 1060 void GeometryShaderTest::verifyLayeredFramebufferDepthStencil(GLuint depthStencilTexture, in verifyLayeredFramebufferDepthStencil() argument 1092 glBindTexture(GL_TEXTURE_2D_ARRAY, depthStencilTexture); in verifyLayeredFramebufferDepthStencil() 1096 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, depthStencilTexture, in verifyLayeredFramebufferDepthStencil()
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D | TextureMultisampleTest.cpp | 857 GLTexture depthStencilTexture; in TEST_P() local 858 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, depthStencilTexture); in TEST_P() 863 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, depthStencilTexture, 0, in TEST_P()
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D | VulkanPerformanceCounterTest.cpp | 1337 GLTexture depthStencilTexture; in TEST_P() local 1338 glBindTexture(GL_TEXTURE_2D, depthStencilTexture); in TEST_P() 1342 depthStencilTexture, 0); in TEST_P() 1373 glBindTexture(GL_TEXTURE_2D, depthStencilTexture); in TEST_P() 1379 depthStencilTexture, 0); in TEST_P()
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D | TransformFeedbackTest.cpp | 3273 GLTexture depthStencilTexture; in TEST_P() local 3274 glBindTexture(GL_TEXTURE_2D, depthStencilTexture); in TEST_P() 3281 depthStencilTexture, 0); in TEST_P()
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D | TextureTest.cpp | 2825 GLTexture depthStencilTexture; in TEST_P() local 2826 glBindTexture(GL_TEXTURE_2D, depthStencilTexture); in TEST_P() 2834 depthStencilTexture, 0); in TEST_P()
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/external/deqp-deps/amber/src/dawn/ |
D | engine_dawn.cc | 139 ::dawn::Texture depthStencilTexture; 1227 depthStencilTexture = device.CreateTexture(&depthStencilDescriptor); in CreateRenderPassDescriptor() 1228 depthStencilView = depthStencilTexture.CreateView(); in CreateRenderPassDescriptor()
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