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Searched refs:depthStencilTexture (Results 1 – 8 of 8) sorted by relevance

/external/angle/src/tests/test_utils/
DMultiviewTest.cpp68 GLuint depthStencilTexture) in CreateMultiviewBackingTextures() argument
133 if (depthStencilTexture != 0) in CreateMultiviewBackingTextures()
135 glBindTexture(texTarget, depthStencilTexture); in CreateMultiviewBackingTextures()
170 GLuint depthStencilTexture) in CreateMultiviewBackingTextures() argument
175 depthTexture, depthStencilTexture); in CreateMultiviewBackingTextures()
184 GLuint depthStencilTexture) in AttachMultiviewTextures() argument
186 ASSERT_TRUE(depthTexture == 0u || depthStencilTexture == 0u); in AttachMultiviewTextures()
198 if (depthStencilTexture) in AttachMultiviewTextures()
200 glFramebufferTextureMultiviewOVR(target, GL_DEPTH_STENCIL_ATTACHMENT, depthStencilTexture, in AttachMultiviewTextures()
211 GLuint depthStencilTexture) in AttachMultiviewTextures() argument
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DMultiviewTest.h37 GLuint depthStencilTexture);
44 GLuint depthStencilTexture);
54 GLuint depthStencilTexture);
61 GLuint depthStencilTexture);
/external/angle/src/tests/gl_tests/
DGeometryShaderTest.cpp76 void verifyLayeredFramebufferDepthStencil(GLuint depthStencilTexture,
1060 void GeometryShaderTest::verifyLayeredFramebufferDepthStencil(GLuint depthStencilTexture, in verifyLayeredFramebufferDepthStencil() argument
1092 glBindTexture(GL_TEXTURE_2D_ARRAY, depthStencilTexture); in verifyLayeredFramebufferDepthStencil()
1096 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, depthStencilTexture, in verifyLayeredFramebufferDepthStencil()
DTextureMultisampleTest.cpp857 GLTexture depthStencilTexture; in TEST_P() local
858 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, depthStencilTexture); in TEST_P()
863 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_STENCIL_ATTACHMENT, depthStencilTexture, 0, in TEST_P()
DVulkanPerformanceCounterTest.cpp1337 GLTexture depthStencilTexture; in TEST_P() local
1338 glBindTexture(GL_TEXTURE_2D, depthStencilTexture); in TEST_P()
1342 depthStencilTexture, 0); in TEST_P()
1373 glBindTexture(GL_TEXTURE_2D, depthStencilTexture); in TEST_P()
1379 depthStencilTexture, 0); in TEST_P()
DTransformFeedbackTest.cpp3273 GLTexture depthStencilTexture; in TEST_P() local
3274 glBindTexture(GL_TEXTURE_2D, depthStencilTexture); in TEST_P()
3281 depthStencilTexture, 0); in TEST_P()
DTextureTest.cpp2825 GLTexture depthStencilTexture; in TEST_P() local
2826 glBindTexture(GL_TEXTURE_2D, depthStencilTexture); in TEST_P()
2834 depthStencilTexture, 0); in TEST_P()
/external/deqp-deps/amber/src/dawn/
Dengine_dawn.cc139 ::dawn::Texture depthStencilTexture;
1227 depthStencilTexture = device.CreateTexture(&depthStencilDescriptor); in CreateRenderPassDescriptor()
1228 depthStencilView = depthStencilTexture.CreateView(); in CreateRenderPassDescriptor()