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Searched refs:depthTexture (Results 1 – 13 of 13) sorted by relevance

/external/angle/src/tests/test_utils/
DMultiviewTest.cpp67 GLuint depthTexture, in CreateMultiviewBackingTextures() argument
109 if (depthTexture != 0) in CreateMultiviewBackingTextures()
111 glBindTexture(texTarget, depthTexture); in CreateMultiviewBackingTextures()
122 glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTexture, 0, in CreateMultiviewBackingTextures()
148 depthTexture, 0, layerIndex); in CreateMultiviewBackingTextures()
169 GLuint depthTexture, in CreateMultiviewBackingTextures() argument
175 depthTexture, depthStencilTexture); in CreateMultiviewBackingTextures()
183 GLuint depthTexture, in AttachMultiviewTextures() argument
186 ASSERT_TRUE(depthTexture == 0u || depthStencilTexture == 0u); in AttachMultiviewTextures()
193 if (depthTexture) in AttachMultiviewTextures()
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DMultiviewTest.h36 GLuint depthTexture,
43 GLuint depthTexture,
53 GLuint depthTexture,
60 GLuint depthTexture,
/external/deqp/modules/gles3/functional/
Des3fFboDepthbufferTests.cpp163 deUint32 depthTexture = 0; in render() local
176 glGenTextures(1, &depthTexture); in render()
181 glBindTexture(GL_TEXTURE_2D, depthTexture); in render()
188 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0); in render()
249 deUint32 depthTexture = 0; in render() local
262 glGenTextures(1, &depthTexture); in render()
267 glBindTexture(GL_TEXTURE_2D, depthTexture); in render()
274 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0); in render()
/external/angle/src/tests/gl_tests/
DDepthStencilTest.cpp359 GLTexture depthTexture; in TEST_P() local
360 glBindTexture(GL_TEXTURE_2D, depthTexture); in TEST_P()
370 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0); in TEST_P()
DFramebufferTest.cpp2279 GLTexture depthTexture; in TEST_P() local
2280 glBindTexture(GL_TEXTURE_2D, depthTexture); in TEST_P()
2285 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0); in TEST_P()
2349 GLTexture depthTexture; in TEST_P() local
2350 glBindTexture(GL_TEXTURE_2D, depthTexture); in TEST_P()
2355 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0); in TEST_P()
2360 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0); in TEST_P()
2387 glBindTexture(GL_TEXTURE_2D, depthTexture); in TEST_P()
2432 GLTexture depthTexture; in TEST_P() local
2433 glBindTexture(GL_TEXTURE_2D, depthTexture); in TEST_P()
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DVulkanPerformanceCounterTest.cpp477 GLTexture depthTexture; in TEST_P() local
478 glBindTexture(GL_TEXTURE_2D, depthTexture); in TEST_P()
488 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0); in TEST_P()
493 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0); in TEST_P()
512 glBindTexture(GL_TEXTURE_2D, depthTexture); in TEST_P()
532 glBindTexture(GL_TEXTURE_2D, depthTexture); in TEST_P()
2419 GLTexture depthTexture; in TEST_P() local
2420 glBindTexture(GL_TEXTURE_2D, depthTexture); in TEST_P()
2428 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0); in TEST_P()
2457 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0); in TEST_P()
DWebGLFramebufferTest.cpp830 GLTexture depthTexture; in TEST_P() local
831 glBindTexture(GL_TEXTURE_2D, depthTexture.get()); in TEST_P()
837 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture.get(), in TEST_P()
DTextureMultisampleTest.cpp844 GLTexture depthTexture; in TEST_P() local
845 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, depthTexture); in TEST_P()
850 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTexture, 0, 0); in TEST_P()
DMultisampledRenderToTextureTest.cpp267 GLTexture depthTexture; in TEST_P() local
270 glBindTexture(GL_TEXTURE_2D, depthTexture); in TEST_P()
295 depthTexture, 0, 4); in TEST_P()
299 depthTexture, 0, 4); in TEST_P()
303 GL_TEXTURE_2D, depthTexture, 0, 4); in TEST_P()
307 depthTexture, 0, 4); in TEST_P()
DTextureTest.cpp2675 GLTexture depthTexture; in TEST_P() local
2676 glBindTexture(GL_TEXTURE_2D, depthTexture); in TEST_P()
2683 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0); in TEST_P()
8095 GLTexture depthTexture; in testBehavior() local
8096 glBindTexture(GL_TEXTURE_2D, depthTexture); in testBehavior()
8110 glBindTexture(GL_TEXTURE_2D, depthTexture); in testBehavior()
8124 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0); in testBehavior()
8144 glBindTexture(GL_TEXTURE_2D, depthTexture); in testBehavior()
/external/deqp/external/openglcts/modules/common/
DglcLayoutLocationTests.cpp52 void setTexParameters(const Functions& gl, GLenum target, bool depthTexture) in setTexParameters() argument
57 if (depthTexture) in setTexParameters()
/external/angle/src/libANGLE/renderer/metal/
Dmtl_state_cache.mm782 auto depthTexture = this->depthAttachment.texture;
784 depthTexture ? depthTexture->pixelFormat() : MTLPixelFormatInvalid;
/external/deqp/external/vulkancts/modules/vulkan/api/
DvktApiCopiesAndBlittingTests.cpp747 …tcu::TextureLevel depthTexture (mapCombinedToDepthTransferFormat(src.getFormat()), src.getWidth(),… in uploadImage() local
748 …tcu::copy(depthTexture.getAccess(), tcu::getEffectiveDepthStencilAccess(src, tcu::Sampler::MODE_DE… in uploadImage()
749 uploadImageAspect(depthTexture.getAccess(), dst, parms); in uploadImage()
951 …tcu::TextureLevel depthTexture (mapCombinedToDepthTransferFormat(imageFormat), parms.extent.width,… in readImage() local
952 readImageAspect(image, depthTexture.getAccess(), parms); in readImage()
953 …eDepthStencilAccess(resultLevel->getAccess(), tcu::Sampler::MODE_DEPTH), depthTexture.getAccess()); in readImage()
2325 …tcu::TextureLevel depthTexture(mapCombinedToDepthTransferFormat(bufferAccess.getFormat()), bufferA… in iterate() local
2326 bufferSize *= tcu::getPixelSize(depthTexture.getFormat()); in iterate()
2328 …tcu::copy(depthTexture.getAccess(), tcu::getEffectiveDepthStencilAccess(bufferAccess, tcu::Sampler… in iterate()
2329 srcPtr = (char*)depthTexture.getAccess().getDataPtr(); in iterate()