/external/angle/src/tests/test_utils/ |
D | MultiviewTest.cpp | 67 GLuint depthTexture, in CreateMultiviewBackingTextures() argument 109 if (depthTexture != 0) in CreateMultiviewBackingTextures() 111 glBindTexture(texTarget, depthTexture); in CreateMultiviewBackingTextures() 122 glFramebufferTextureLayer(GL_DRAW_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTexture, 0, in CreateMultiviewBackingTextures() 148 depthTexture, 0, layerIndex); in CreateMultiviewBackingTextures() 169 GLuint depthTexture, in CreateMultiviewBackingTextures() argument 175 depthTexture, depthStencilTexture); in CreateMultiviewBackingTextures() 183 GLuint depthTexture, in AttachMultiviewTextures() argument 186 ASSERT_TRUE(depthTexture == 0u || depthStencilTexture == 0u); in AttachMultiviewTextures() 193 if (depthTexture) in AttachMultiviewTextures() [all …]
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D | MultiviewTest.h | 36 GLuint depthTexture, 43 GLuint depthTexture, 53 GLuint depthTexture, 60 GLuint depthTexture,
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/external/deqp/modules/gles3/functional/ |
D | es3fFboDepthbufferTests.cpp | 163 deUint32 depthTexture = 0; in render() local 176 glGenTextures(1, &depthTexture); in render() 181 glBindTexture(GL_TEXTURE_2D, depthTexture); in render() 188 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0); in render() 249 deUint32 depthTexture = 0; in render() local 262 glGenTextures(1, &depthTexture); in render() 267 glBindTexture(GL_TEXTURE_2D, depthTexture); in render() 274 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0); in render()
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/external/angle/src/tests/gl_tests/ |
D | DepthStencilTest.cpp | 359 GLTexture depthTexture; in TEST_P() local 360 glBindTexture(GL_TEXTURE_2D, depthTexture); in TEST_P() 370 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0); in TEST_P()
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D | FramebufferTest.cpp | 2279 GLTexture depthTexture; in TEST_P() local 2280 glBindTexture(GL_TEXTURE_2D, depthTexture); in TEST_P() 2285 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0); in TEST_P() 2349 GLTexture depthTexture; in TEST_P() local 2350 glBindTexture(GL_TEXTURE_2D, depthTexture); in TEST_P() 2355 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0); in TEST_P() 2360 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0); in TEST_P() 2387 glBindTexture(GL_TEXTURE_2D, depthTexture); in TEST_P() 2432 GLTexture depthTexture; in TEST_P() local 2433 glBindTexture(GL_TEXTURE_2D, depthTexture); in TEST_P() [all …]
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D | VulkanPerformanceCounterTest.cpp | 477 GLTexture depthTexture; in TEST_P() local 478 glBindTexture(GL_TEXTURE_2D, depthTexture); in TEST_P() 488 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0); in TEST_P() 493 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0); in TEST_P() 512 glBindTexture(GL_TEXTURE_2D, depthTexture); in TEST_P() 532 glBindTexture(GL_TEXTURE_2D, depthTexture); in TEST_P() 2419 GLTexture depthTexture; in TEST_P() local 2420 glBindTexture(GL_TEXTURE_2D, depthTexture); in TEST_P() 2428 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0); in TEST_P() 2457 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0); in TEST_P()
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D | WebGLFramebufferTest.cpp | 830 GLTexture depthTexture; in TEST_P() local 831 glBindTexture(GL_TEXTURE_2D, depthTexture.get()); in TEST_P() 837 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture.get(), in TEST_P()
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D | TextureMultisampleTest.cpp | 844 GLTexture depthTexture; in TEST_P() local 845 glBindTexture(GL_TEXTURE_2D_MULTISAMPLE_ARRAY_OES, depthTexture); in TEST_P() 850 glFramebufferTextureLayer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, depthTexture, 0, 0); in TEST_P()
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D | MultisampledRenderToTextureTest.cpp | 267 GLTexture depthTexture; in TEST_P() local 270 glBindTexture(GL_TEXTURE_2D, depthTexture); in TEST_P() 295 depthTexture, 0, 4); in TEST_P() 299 depthTexture, 0, 4); in TEST_P() 303 GL_TEXTURE_2D, depthTexture, 0, 4); in TEST_P() 307 depthTexture, 0, 4); in TEST_P()
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D | TextureTest.cpp | 2675 GLTexture depthTexture; in TEST_P() local 2676 glBindTexture(GL_TEXTURE_2D, depthTexture); in TEST_P() 2683 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0); in TEST_P() 8095 GLTexture depthTexture; in testBehavior() local 8096 glBindTexture(GL_TEXTURE_2D, depthTexture); in testBehavior() 8110 glBindTexture(GL_TEXTURE_2D, depthTexture); in testBehavior() 8124 glFramebufferTexture2D(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_TEXTURE_2D, depthTexture, 0); in testBehavior() 8144 glBindTexture(GL_TEXTURE_2D, depthTexture); in testBehavior()
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/external/deqp/external/openglcts/modules/common/ |
D | glcLayoutLocationTests.cpp | 52 void setTexParameters(const Functions& gl, GLenum target, bool depthTexture) in setTexParameters() argument 57 if (depthTexture) in setTexParameters()
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/external/angle/src/libANGLE/renderer/metal/ |
D | mtl_state_cache.mm | 782 auto depthTexture = this->depthAttachment.texture; 784 depthTexture ? depthTexture->pixelFormat() : MTLPixelFormatInvalid;
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/external/deqp/external/vulkancts/modules/vulkan/api/ |
D | vktApiCopiesAndBlittingTests.cpp | 747 …tcu::TextureLevel depthTexture (mapCombinedToDepthTransferFormat(src.getFormat()), src.getWidth(),… in uploadImage() local 748 …tcu::copy(depthTexture.getAccess(), tcu::getEffectiveDepthStencilAccess(src, tcu::Sampler::MODE_DE… in uploadImage() 749 uploadImageAspect(depthTexture.getAccess(), dst, parms); in uploadImage() 951 …tcu::TextureLevel depthTexture (mapCombinedToDepthTransferFormat(imageFormat), parms.extent.width,… in readImage() local 952 readImageAspect(image, depthTexture.getAccess(), parms); in readImage() 953 …eDepthStencilAccess(resultLevel->getAccess(), tcu::Sampler::MODE_DEPTH), depthTexture.getAccess()); in readImage() 2325 …tcu::TextureLevel depthTexture(mapCombinedToDepthTransferFormat(bufferAccess.getFormat()), bufferA… in iterate() local 2326 bufferSize *= tcu::getPixelSize(depthTexture.getFormat()); in iterate() 2328 …tcu::copy(depthTexture.getAccess(), tcu::getEffectiveDepthStencilAccess(bufferAccess, tcu::Sampler… in iterate() 2329 srcPtr = (char*)depthTexture.getAccess().getDataPtr(); in iterate()
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