Searched refs:depth_far (Results 1 – 1 of 1) sorted by relevance
1283 GLfloat depth_far; in get_effective_raster_z() local1286 depth_far = ctx->ViewportArray[0].Far; in get_effective_raster_z()1289 depth_far = ctx->ViewportArray[0].Near; in get_effective_raster_z()1295 z = MIN2(z, depth_far); in get_effective_raster_z()