Searched refs:depth_near (Results 1 – 1 of 1) sorted by relevance
1282 GLfloat depth_near; in get_effective_raster_z() local1285 depth_near = ctx->ViewportArray[0].Near; in get_effective_raster_z()1288 depth_near = ctx->ViewportArray[0].Far; in get_effective_raster_z()1293 z = MAX2(z, depth_near); in get_effective_raster_z()