Searched refs:depth_write_enabled (Results 1 – 2 of 2) sorted by relevance
131 bool depth_write_enabled : 1; member
1194 dsa->depth_write_enabled = state->depth.enabled && state->depth.writemask; in si_create_dsa_state()1199 dsa->db_can_write = dsa->depth_write_enabled || dsa->stencil_write_enabled; in si_create_dsa_state()1208 (!dsa->depth_write_enabled && si_order_invariant_stencil_state(&state->stencil[0]) && in si_create_dsa_state()1213 dsa->order_invariance[0].zs = !dsa->depth_write_enabled || zfunc_is_ordered; in si_create_dsa_state()1220 !dsa->depth_write_enabled || in si_create_dsa_state()1224 !dsa->stencil_write_enabled && dsa->depth_write_enabled && in si_create_dsa_state()1227 sctx->screen->assume_no_z_fights && dsa->depth_write_enabled && zfunc_is_ordered; in si_create_dsa_state()