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Searched refs:dequeueStatus (Results 1 – 1 of 1) sorted by relevance

/external/v4l2_codec2/plugin_store/
DC2VdaBqBlockPool.cpp658 const auto dequeueStatus = mProducer->dequeueBuffer(width, height, format, usage, slot, fence); in getFreeSlotLocked() local
659 if (dequeueStatus == TIMED_OUT) { in getFreeSlotLocked()
663 if (dequeueStatus != OK && dequeueStatus != BUFFER_NEEDS_REALLOCATION) { in getFreeSlotLocked()
664 return dequeueStatus; in getFreeSlotLocked()
668 if (!mTrackedGraphicBuffers.hasSlotId(*slot) || dequeueStatus == BUFFER_NEEDS_REALLOCATION) { in getFreeSlotLocked()
718 const auto dequeueStatus = in queryGenerationAndUsageLocked() local
720 if (dequeueStatus != OK && dequeueStatus != BUFFER_NEEDS_REALLOCATION) { in queryGenerationAndUsageLocked()
721 return dequeueStatus; in queryGenerationAndUsageLocked()