Searched refs:destSlice (Results 1 – 3 of 3) sorted by relevance
/external/swiftshader/src/Renderer/ |
D | Surface.cpp | 2103 unsigned int *destSlice = (unsigned int*)internal.lockRect(0, 0, 0, LOCK_UPDATE); in decodeDXT1() local 2108 unsigned int *dest = destSlice; in decodeDXT1() 2159 (byte*&)destSlice += internal.sliceB; in decodeDXT1() 2168 unsigned int *destSlice = (unsigned int*)internal.lockRect(0, 0, 0, LOCK_UPDATE); in decodeDXT3() local 2173 unsigned int *dest = destSlice; in decodeDXT3() 2209 (byte*&)destSlice += internal.sliceB; in decodeDXT3() 2218 unsigned int *destSlice = (unsigned int*)internal.lockRect(0, 0, 0, LOCK_UPDATE); in decodeDXT5() local 2223 unsigned int *dest = destSlice; in decodeDXT5() 2283 (byte*&)destSlice += internal.sliceB; in decodeDXT5() 2292 byte *destSlice = (byte*)internal.lockRect(0, 0, 0, LOCK_UPDATE); in decodeATI1() local [all …]
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/external/swiftshader/src/OpenGL/common/ |
D | Image.cpp | 943 GLsizei destSlice; member 952 unsigned char *destStart = static_cast<unsigned char*>(buffer) + (z * rect.destSlice); in Transfer() 1316 rect.destSlice = getSlice(); in loadImageData() 1647 rect.destSlice = getStencilSliceB(); in loadStencilData()
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/external/swiftshader/src/Device/ |
D | Blitter.cpp | 1650 Pointer<Byte> destSlice = dest + k * dSliceB; in generate() local 1655 Pointer<Byte> destLine = destSlice + j * dPitchB; in generate()
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