Searched refs:dispatches (Results 1 – 25 of 75) sorted by relevance
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25 for (const auto& dispatch : dispatches) { in GetTotalTime()39 "Per kernel timing(" + std::to_string(dispatches.size()) + " kernels):\n"; in GetDetailedReport()40 for (const auto& dispatch : dispatches) { in GetDetailedReport()
33 std::vector<DispatchInfo> dispatches; member
87 // single slice. However, since it is Restricted, it requires all 3 dispatches175 // single slice. However, since it is Restricted, it requires all 3 dispatches289 // EXECO) and all three dispatches (DISP) to the given superslice.451 // full 4 dispatches.467 // full 4 dispatches.697 // dispatches.801 // three dispatches.831 // Full 6 dispatches are required as this is both cracked and restricted.841 // Full 4 dispatches are required as this is a cracked instruction.852 // Full 6 dispatches are required as this is a restricted instruction.[all …]
87 // single slice. However, since it is Restricted, it requires all 3 dispatches175 // single slice. However, since it is Restricted, it requires all 3 dispatches289 // EXECO) and all three dispatches (DISP) to the given superslice.450 // full 4 dispatches.466 // full 4 dispatches.696 // dispatches.800 // three dispatches.830 // Full 6 dispatches are required as this is both cracked and restricted.840 // Full 4 dispatches are required as this is a cracked instruction.851 // Full 6 dispatches are required as this is a restricted instruction.[all …]
210 result.dispatches.resize(events_.size()); in GetProfilingInfo()212 result.dispatches[i].label = events_[i].GetName(); in GetProfilingInfo()213 result.dispatches[i].duration = in GetProfilingInfo()
46 // TODO: myFunction currently dispatches to NSObject. Make it dispatch to
885 DispatchOp dispatches [kTestBindPoints] = { DispatchOp::OP_COUNT, DispatchOp::OP_COUNT }; in createBindPointTests() local894 dispatches[elemIdx] = DispatchOp::DRAW; in createBindPointTests()901 dispatches[elemIdx] = DispatchOp::COMPUTE; in createBindPointTests()908 dispatches[elemIdx] = DispatchOp::TRACE_RAYS; in createBindPointTests()943 params.dispatchSequence = dispatches; in createBindPointTests()
325 dispatches = []355 dispatches.append(disp)357 return '\n\n'.join(dispatches)
50 // TODO: myFunction currently dispatches to NSObject. Make it dispatch to
43 glBufferData(). In gen_in_compute cases a compute shader is first dispatches,
61 dispatches.
81 handle and dispatches incoming messages to a user-defined interface135 method calls on the messsage pipe, and dispatches those calls to the `EchoImpl`195 the connection and dispatches incoming messages to a user-defined interface
35 a `pdl.rewrite` that either dispatches to an external rewriter or contains
107 - radeonsi: fix indirect dispatches with variable block sizes
136 dispatches
121 - radeonsi: fix indirect dispatches with variable block sizes
152 - radeonsi: clean up how internal compute dispatches are handled
239 dispatches
26 * Safely dispatches the given `block` on the main thread. If already on the main thread, the given27 * block is executed immediately; otherwise, dispatches the block asynchronously on the main thread.
604 result->dispatches.resize(nodes_.size()); in Profile()621 auto& dispatch_info = result->dispatches[k]; in Profile()
20 precompiled GPU kernel implementation that the executor dispatches to.
154 /// The interface dispatches to 'getImpl()', an instance of the concept.
109 a time or two symbols at a time. Zstd normally includes both (and dispatches
META-INF/ META-INF/MANIFEST.MF org/ org/mortbay/ org/ ...
188 method simply dispatches the event to the relevant dialog (not through the