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Searched refs:draw_call_mode (Results 1 – 3 of 3) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/geometry_shader/
DesextcGeometryShaderInput.hpp151 glw::GLenum draw_call_mode; member
180 void initCase(Case& info, glw::GLenum draw_call_mode, glw::GLint draw_call_n_vertices,
DesextcGeometryShaderInput.cpp683 gl.drawArrays(test->draw_call_mode, 0, /* first */ in iterate()
801 void GeometryShader_gl_in_ArrayLengthTest::initCase(Case& info, glw::GLenum draw_call_mode, in initCase() argument
810 info.draw_call_mode = draw_call_mode; in initCase()
/external/deqp/external/openglcts/modules/gl/
Dgl3cCullDistanceTests.cpp576 glw::GLenum draw_call_mode; in iterate() member
936 gl.drawArrays(current_stage.draw_call_mode, 0, /* first */ in iterate()