Searched refs:draw_call_mode (Results 1 – 3 of 3) sorted by relevance
151 glw::GLenum draw_call_mode; member180 void initCase(Case& info, glw::GLenum draw_call_mode, glw::GLint draw_call_n_vertices,
683 gl.drawArrays(test->draw_call_mode, 0, /* first */ in iterate()801 void GeometryShader_gl_in_ArrayLengthTest::initCase(Case& info, glw::GLenum draw_call_mode, in initCase() argument810 info.draw_call_mode = draw_call_mode; in initCase()
576 glw::GLenum draw_call_mode; in iterate() member936 gl.drawArrays(current_stage.draw_call_mode, 0, /* first */ in iterate()