Searched refs:draw_surf (Results 1 – 1 of 1) sorted by relevance
851 _EGLSurface *draw_surf = _eglLookupSurface(draw, disp); in eglMakeCurrent() local871 if (!draw_surf || !read_surf) { in eglMakeCurrent()880 if ((!draw_surf && draw != EGL_NO_SURFACE) || in eglMakeCurrent()883 if (draw_surf || read_surf) in eglMakeCurrent()890 if (draw_surf && draw_surf->Lost) in eglMakeCurrent()900 draw_surf && !draw_surf->ProtectedContent) in eglMakeCurrent()903 ret = disp->Driver->MakeCurrent(disp, draw_surf, read_surf, context); in eglMakeCurrent()