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Searched refs:dvec3 (Results 1 – 25 of 31) sorted by relevance

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/external/oboe/samples/RhythmGame/third_party/glm/detail/
Dtype_vec.hpp471 typedef lowp_dvec3 dvec3; typedef
475 typedef mediump_dvec3 dvec3; typedef
486 typedef highp_dvec3 dvec3; typedef
/external/deqp-deps/glslang/Test/
D440.frag95 layout(align = 64) dvec3 i; // i takes offsets 128-151
115 layout(align = 64) dvec3 i; // i takes offsets 128-151
126 dvec3 i;
136 dvec3 i;
D410.vert4 in dvec3 d3;
D150.vert32 in dvec3 dv3var;
D400.frag62 dvec3 df, di;
63 df = modf(dvec3(outp.xyz), di);
D400.vert4 in dvec3 d3; // ERROR, no doubles
Dspv.400.frag30 dvec3 dvec3v;
40 dvec3v = sqrt(dvec3(2.0));
Dspv.float16.frag125 dvec3 dv;
140 dv = dvec3(dv); // float16 -> double
D440.vert76 layout(location=58) out flat dvec3 dv3o2; // uses part of location 59
78 layout(location=59, component=0) out flat double dfo4; // ERROR, overlaps the dvec3 in starting i…
D400.geom123 dvec3 dvec3v;
133 dvec3v = sqrt(dvec3(2.0));
Dspv.int64.frag148 dvec3 dv;
D300.frag85 dvec3 boo3; // ERROR
/external/mesa3d/.gitlab-ci/piglit/
Dquick_shader.txt154 spec/arb_gpu_shader_fp64/execution/conversion/frag-conversion-explicit-dvec3-vec3: fail
167 spec/arb_gpu_shader_fp64/execution/conversion/geom-conversion-explicit-dvec3-vec3: fail
180 spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-dvec3-vec3: fail
190 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-dvec3: crash
193 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-float-float-dvec3: crash
206 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/3-dvec3: crash
221 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-s2/3-dvec3-float: crash
230 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-vec3-dvec3: crash
239 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s2/3-dvec3-float: crash
392 spec/glsl-4.00/execution/conversion/frag-conversion-explicit-dvec3-vec3: fail
[all …]
/external/mesa3d/docs/relnotes/
D18.2.4.rst64 - ac: Fix loading a dvec3 from an SSBO
D17.0.7.rst110 - i965/vec4: load dvec3/4 uniforms first in the push constant buffer
D17.1.1.rst145 - i965/vec4: load dvec3/4 uniforms first in the push constant buffer
D18.3.3.rst117 - nir/xfb: Fix offset accounting for dvec3/4
/external/oboe/samples/RhythmGame/third_party/glm/gtx/
Dtype_aligned.hpp705 GLM_ALIGNED_TYPEDEF(dvec3, aligned_dvec3, 32);
/external/deqp/data/gles2/shaders/
Dkeywords.test1285 case dvec3
1297 float dvec3 = 1.0;
/external/mesa3d/src/compiler/glsl/
Dbuiltin_types.cpp163 T(dvec3, 400, 999)
Dglsl_lexer.ll677 dvec3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec3_type);
/external/deqp/data/gles3/shaders/
Dkeywords.test2116 case dvec3
2129 float dvec3 = 1.0;
/external/angle/src/compiler/translator/
Dbuiltin_function_declarations.txt262 dvec3 cross(dvec3, dvec3);
/external/deqp-deps/amber/docs/
Dvk_script.md432 * `dvec3`
/external/deqp-deps/glslang/Test/baseResults/
D300.frag.out21 ERROR: 0:85: 'dvec3' : Reserved word.

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