Searched refs:dvec3 (Results 1 – 25 of 31) sorted by relevance
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/external/oboe/samples/RhythmGame/third_party/glm/detail/ |
D | type_vec.hpp | 471 typedef lowp_dvec3 dvec3; typedef 475 typedef mediump_dvec3 dvec3; typedef 486 typedef highp_dvec3 dvec3; typedef
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/external/deqp-deps/glslang/Test/ |
D | 440.frag | 95 layout(align = 64) dvec3 i; // i takes offsets 128-151 115 layout(align = 64) dvec3 i; // i takes offsets 128-151 126 dvec3 i; 136 dvec3 i;
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D | 410.vert | 4 in dvec3 d3;
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D | 150.vert | 32 in dvec3 dv3var;
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D | 400.frag | 62 dvec3 df, di; 63 df = modf(dvec3(outp.xyz), di);
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D | 400.vert | 4 in dvec3 d3; // ERROR, no doubles
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D | spv.400.frag | 30 dvec3 dvec3v; 40 dvec3v = sqrt(dvec3(2.0));
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D | spv.float16.frag | 125 dvec3 dv; 140 dv = dvec3(dv); // float16 -> double
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D | 440.vert | 76 layout(location=58) out flat dvec3 dv3o2; // uses part of location 59 78 layout(location=59, component=0) out flat double dfo4; // ERROR, overlaps the dvec3 in starting i…
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D | 400.geom | 123 dvec3 dvec3v; 133 dvec3v = sqrt(dvec3(2.0));
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D | spv.int64.frag | 148 dvec3 dv;
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D | 300.frag | 85 dvec3 boo3; // ERROR
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/external/mesa3d/.gitlab-ci/piglit/ |
D | quick_shader.txt | 154 spec/arb_gpu_shader_fp64/execution/conversion/frag-conversion-explicit-dvec3-vec3: fail 167 spec/arb_gpu_shader_fp64/execution/conversion/geom-conversion-explicit-dvec3-vec3: fail 180 spec/arb_gpu_shader_fp64/execution/conversion/vert-conversion-explicit-dvec3-vec3: fail 190 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-dvec3: crash 193 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float-float-float-dvec3: crash 206 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-float/3-dvec3: crash 221 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-s2/3-dvec3-float: crash 230 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s1-vec3-dvec3: crash 239 spec/arb_gpu_shader_fp64/execution/inout/vs-out-fs-in-s2/3-dvec3-float: crash 392 spec/glsl-4.00/execution/conversion/frag-conversion-explicit-dvec3-vec3: fail [all …]
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/external/mesa3d/docs/relnotes/ |
D | 18.2.4.rst | 64 - ac: Fix loading a dvec3 from an SSBO
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D | 17.0.7.rst | 110 - i965/vec4: load dvec3/4 uniforms first in the push constant buffer
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D | 17.1.1.rst | 145 - i965/vec4: load dvec3/4 uniforms first in the push constant buffer
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D | 18.3.3.rst | 117 - nir/xfb: Fix offset accounting for dvec3/4
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/external/oboe/samples/RhythmGame/third_party/glm/gtx/ |
D | type_aligned.hpp | 705 GLM_ALIGNED_TYPEDEF(dvec3, aligned_dvec3, 32);
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/external/deqp/data/gles2/shaders/ |
D | keywords.test | 1285 case dvec3 1297 float dvec3 = 1.0;
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/external/mesa3d/src/compiler/glsl/ |
D | builtin_types.cpp | 163 T(dvec3, 400, 999)
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D | glsl_lexer.ll | 677 dvec3 TYPE_WITH_ALT(110, 100, 400, 0, yyextra->ARB_gpu_shader_fp64_enable, glsl_type::dvec3_type);
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/external/deqp/data/gles3/shaders/ |
D | keywords.test | 2116 case dvec3 2129 float dvec3 = 1.0;
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/external/angle/src/compiler/translator/ |
D | builtin_function_declarations.txt | 262 dvec3 cross(dvec3, dvec3);
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/external/deqp-deps/amber/docs/ |
D | vk_script.md | 432 * `dvec3`
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/external/deqp-deps/glslang/Test/baseResults/ |
D | 300.frag.out | 21 ERROR: 0:85: 'dvec3' : Reserved word.
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