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Searched refs:effectiveStride (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/
DVertexArray.cpp508 GLsizei effectiveStride = in setVertexAttribPointerImpl() local
530 bindVertexBufferImpl(context, attribIndex, boundBuffer, offset, effectiveStride); in setVertexAttribPointerImpl()
/external/mesa3d/src/mesa/main/
Dvarray.c913 GLsizei effectiveStride = stride != 0 ? in update_array() local
917 effectiveStride, false, false); in update_array()