Searched refs:effectiveStride (Results 1 – 2 of 2) sorted by relevance
508 GLsizei effectiveStride = in setVertexAttribPointerImpl() local530 bindVertexBufferImpl(context, attribIndex, boundBuffer, offset, effectiveStride); in setVertexAttribPointerImpl()
913 GLsizei effectiveStride = stride != 0 ? in update_array() local917 effectiveStride, false, false); in update_array()