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Searched refs:emulateSeamfulCubeMapSampling (Results 1 – 3 of 3) sorted by relevance

/external/angle/src/libANGLE/renderer/vulkan/
DShaderVk.cpp60 if (contextVk->emulateSeamfulCubeMapSampling()) in compile()
DProgramExecutableVk.cpp1686 bool emulateSeamfulCubeMapSampling = contextVk->emulateSeamfulCubeMapSampling(); in updateTexturesDescriptorSet() local
1783 if (emulateSeamfulCubeMapSampling) in updateTexturesDescriptorSet()
DContextVk.h461 bool emulateSeamfulCubeMapSampling() const { return mEmulateSeamfulCubeMapSampling; } in emulateSeamfulCubeMapSampling() function