Searched refs:enableLeave (Results 1 – 4 of 4) sorted by relevance
88 enableLeave = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF); in program()1010 enable &= enableLeave; in enableMask()1144 Int4 restoreLeave = enableLeave; in CALL()1149 enableLeave = restoreLeave; in CALL()1184 Int4 restoreLeave = enableLeave; in CALLNZb()1189 enableLeave = restoreLeave; in CALLNZb()1215 Int4 restoreLeave = enableLeave; in CALLNZp()1222 enableLeave = restoreLeave; in CALLNZp()1502 if(shader->containsLeaveInstruction()) condition &= enableLeave; in WHILE()1577 enableLeave = enableLeave & ~enableStack[Min(enableIndex, Int(MAX_SHADER_ENABLE_STACK_SIZE))]; in LEAVE()
105 enableLeave = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF); in applyShader()884 enable &= enableLeave; in enableMask()1460 Int4 restoreLeave = enableLeave; in CALL()1465 enableLeave = restoreLeave; in CALL()1500 Int4 restoreLeave = enableLeave; in CALLNZb()1505 enableLeave = restoreLeave; in CALLNZb()1531 Int4 restoreLeave = enableLeave; in CALLNZp()1538 enableLeave = restoreLeave; in CALLNZp()1817 if(shader->containsLeaveInstruction()) condition &= enableLeave; in WHILE()1892 enableLeave = enableLeave & ~enableStack[Min(enableIndex, Int(MAX_SHADER_ENABLE_STACK_SIZE))]; in LEAVE()
58 Int4 enableLeave; member in sw::VertexProgram
64 Int4 enableLeave; member in sw::PixelProgram