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Searched refs:enableLeave (Results 1 – 4 of 4) sorted by relevance

/external/swiftshader/src/Shader/
DVertexProgram.cpp88 enableLeave = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF); in program()
1010 enable &= enableLeave; in enableMask()
1144 Int4 restoreLeave = enableLeave; in CALL()
1149 enableLeave = restoreLeave; in CALL()
1184 Int4 restoreLeave = enableLeave; in CALLNZb()
1189 enableLeave = restoreLeave; in CALLNZb()
1215 Int4 restoreLeave = enableLeave; in CALLNZp()
1222 enableLeave = restoreLeave; in CALLNZp()
1502 if(shader->containsLeaveInstruction()) condition &= enableLeave; in WHILE()
1577 enableLeave = enableLeave & ~enableStack[Min(enableIndex, Int(MAX_SHADER_ENABLE_STACK_SIZE))]; in LEAVE()
DPixelProgram.cpp105 enableLeave = Int4(0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF, 0xFFFFFFFF); in applyShader()
884 enable &= enableLeave; in enableMask()
1460 Int4 restoreLeave = enableLeave; in CALL()
1465 enableLeave = restoreLeave; in CALL()
1500 Int4 restoreLeave = enableLeave; in CALLNZb()
1505 enableLeave = restoreLeave; in CALLNZb()
1531 Int4 restoreLeave = enableLeave; in CALLNZp()
1538 enableLeave = restoreLeave; in CALLNZp()
1817 if(shader->containsLeaveInstruction()) condition &= enableLeave; in WHILE()
1892 enableLeave = enableLeave & ~enableStack[Min(enableIndex, Int(MAX_SHADER_ENABLE_STACK_SIZE))]; in LEAVE()
DVertexProgram.hpp58 Int4 enableLeave; member in sw::VertexProgram
DPixelProgram.hpp64 Int4 enableLeave; member in sw::PixelProgram