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Searched refs:enableSystem (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/
DDynamicHLSL.cpp1342 void BuiltinVarying::enableSystem(const std::string &systemValueSemantic) in enableSystem() function in rx::BuiltinVarying
1400 builtins->dxPosition.enableSystem("SV_Position"); in updateBuiltins()
1404 builtins->dxPosition.enableSystem("VPOS"); in updateBuiltins()
1408 builtins->dxPosition.enableSystem("POSITION"); in updateBuiltins()
1447 builtins->glViewportIndex.enableSystem("SV_ViewportArrayIndex"); in updateBuiltins()
1448 builtins->glLayer.enableSystem("SV_RenderTargetArrayIndex"); in updateBuiltins()
1456 builtins->glViewportIndex.enableSystem("SV_ViewportArrayIndex"); in updateBuiltins()
1457 builtins->glLayer.enableSystem("SV_RenderTargetArrayIndex"); in updateBuiltins()
1465 builtins->glPointSize.enableSystem("PSIZE"); in updateBuiltins()
DDynamicHLSL.h90 void enableSystem(const std::string &systemValueSemantic);