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Searched refs:ensureTextureExists (Results 1 – 2 of 2) sorted by relevance

/external/angle/src/libANGLE/renderer/d3d/d3d11/
DTextureStorage11.cpp1122 ANGLE_TRY(ensureTextureExists(context, 1)); in useLevelZeroWorkaroundTexture()
1137 ANGLE_TRY(ensureTextureExists(context, mMipLevels)); in useLevelZeroWorkaroundTexture()
1216 ANGLE_TRY(ensureTextureExists(context, 1)); in getResource()
1222 ANGLE_TRY(ensureTextureExists(context, mMipLevels)); in getResource()
1234 ANGLE_TRY(ensureTextureExists(context, mMipLevels)); in getMippedResource()
1240 angle::Result TextureStorage11_2D::ensureTextureExists(const gl::Context *context, int mipLevels) in ensureTextureExists() function in rx::TextureStorage11_2D
1461 ANGLE_TRY(ensureTextureExists(context, 1)); in createSRVForSampler()
2219 ANGLE_TRY(ensureTextureExists(context, 1)); in useLevelZeroWorkaroundTexture()
2239 ANGLE_TRY(ensureTextureExists(context, mMipLevels)); in useLevelZeroWorkaroundTexture()
2340 ANGLE_TRY(ensureTextureExists(context, 1)); in getResource()
[all …]
DTextureStorage11.h332 angle::Result ensureTextureExists(const gl::Context *context, int mipLevels);
591 angle::Result ensureTextureExists(const gl::Context *context, int mipLevels);
842 angle::Result ensureTextureExists(const gl::Context *context, int mipLevels);
898 angle::Result ensureTextureExists(const gl::Context *context, int mipLevels);