Searched refs:ensureTextureExists (Results 1 – 2 of 2) sorted by relevance
/external/angle/src/libANGLE/renderer/d3d/d3d11/ |
D | TextureStorage11.cpp | 1122 ANGLE_TRY(ensureTextureExists(context, 1)); in useLevelZeroWorkaroundTexture() 1137 ANGLE_TRY(ensureTextureExists(context, mMipLevels)); in useLevelZeroWorkaroundTexture() 1216 ANGLE_TRY(ensureTextureExists(context, 1)); in getResource() 1222 ANGLE_TRY(ensureTextureExists(context, mMipLevels)); in getResource() 1234 ANGLE_TRY(ensureTextureExists(context, mMipLevels)); in getMippedResource() 1240 angle::Result TextureStorage11_2D::ensureTextureExists(const gl::Context *context, int mipLevels) in ensureTextureExists() function in rx::TextureStorage11_2D 1461 ANGLE_TRY(ensureTextureExists(context, 1)); in createSRVForSampler() 2219 ANGLE_TRY(ensureTextureExists(context, 1)); in useLevelZeroWorkaroundTexture() 2239 ANGLE_TRY(ensureTextureExists(context, mMipLevels)); in useLevelZeroWorkaroundTexture() 2340 ANGLE_TRY(ensureTextureExists(context, 1)); in getResource() [all …]
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D | TextureStorage11.h | 332 angle::Result ensureTextureExists(const gl::Context *context, int mipLevels); 591 angle::Result ensureTextureExists(const gl::Context *context, int mipLevels); 842 angle::Result ensureTextureExists(const gl::Context *context, int mipLevels); 898 angle::Result ensureTextureExists(const gl::Context *context, int mipLevels);
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