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Searched refs:evalSubscriptMat4x3 (Results 1 – 3 of 3) sorted by relevance

/external/deqp/modules/gles3/functional/
Des3fShaderIndexingTests.cpp780 void evalSubscriptMat4x3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.… in evalSubscriptMat4x3() function
794 case TYPE_FLOAT_MAT4X3: return evalSubscriptMat4x3; in getMatrixSubscriptEvalFunc()
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/
DvktShaderRenderIndexingTests.cpp895 void evalSubscriptMat4x3 (ShaderEvalContext& c) { c.color.xyz() = c.coords.swizzle(0,1,2) + 0.5f*c.… in evalSubscriptMat4x3() function
909 case TYPE_FLOAT_MAT4X3: return evalSubscriptMat4x3; in getMatrixSubscriptEvalFunc()
/external/deqp/external/openglcts/modules/common/
DglcShaderIndexingTests.cpp878 void evalSubscriptMat4x3(ShaderEvalContext& c) in evalSubscriptMat4x3() function
908 return evalSubscriptMat4x3; in getMatrixSubscriptEvalFunc()