/external/deqp/modules/gles2/functional/ |
D | es2fShaderTextureFunctionTests.cpp | 197 static void evalTexture2DProj3 (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = … in evalTexture2DProj3() function 595 …, 1.5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, tex2D, evalTexture2DProj3), in init() 614 ….5f, 0.0f), Vec4(2.25f, 3.45f, 1.5f, 0.0f), false, 0.0f, 0.0f, tex2DMipmap, evalTexture2DProj3), in init()
|
/external/deqp/modules/gles3/functional/ |
D | es3fShaderTextureFunctionTests.cpp | 306 static void evalTexture2DProj3 (gls::ShaderEvalContext& c, const TexLookupParams& p) { c.color = … in evalTexture2DProj3() function 1608 …5f, 1.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DFixed, evalTexture2DProj3, VERTEX), in init() 1609 ….5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapFixed, evalTexture2DProj3, FRAGMENT), in init() 1610 …5f, 1.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DFloat, evalTexture2DProj3, VERTEX), in init() 1611 ….5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapFloat, evalTexture2DProj3, FRAGMENT), in init() 1612 ….45f, 1.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DInt, evalTexture2DProj3, VERTEX), in init() 1613 …1.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapInt, evalTexture2DProj3, FRAGMENT), in init() 1614 …45f, 1.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DUint, evalTexture2DProj3, VERTEX), in init() 1615 …1.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapUint, evalTexture2DProj3, FRAGMENT), in init()
|
/external/deqp/external/vulkancts/modules/vulkan/shaderrender/ |
D | vktShaderRenderTextureFunctionTests.cpp | 453 static void evalTexture2DProj3 (ShaderEvalContext& c, const TexLookupParams& p) { c.color = tex… in evalTexture2DProj3() function 3836 …5f, 1.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DFixed, evalTexture2DProj3, VERTEX), in init() 3837 ….5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapFixed, evalTexture2DProj3, FRAGMENT), in init() 3838 …5f, 1.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DFloat, evalTexture2DProj3, VERTEX), in init() 3839 ….5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapFloat, evalTexture2DProj3, FRAGMENT), in init() 3840 ….45f, 1.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DInt, evalTexture2DProj3, VERTEX), in init() 3841 …1.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapInt, evalTexture2DProj3, FRAGMENT), in init() 3842 …45f, 1.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DUint, evalTexture2DProj3, VERTEX), in init() 3843 …1.5f, 0.0f), false, 0.0f, 0.0f, false, IVec3(0), tex2DMipmapUint, evalTexture2DProj3, FRAGMENT), in init()
|