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Searched refs:evergreen_update_ls_state (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/r600/
Dr600_pipe.h699 void evergreen_update_ls_state(struct pipe_context *ctx, struct r600_pipe_shader *shader);
Devergreen_state.c3669 void evergreen_update_ls_state(struct pipe_context *ctx, struct r600_pipe_shader *shader) in evergreen_update_ls_state() function
Dr600_shader.c344 evergreen_update_ls_state(ctx, shader); in r600_pipe_shader_create()
364 evergreen_update_ls_state(ctx, shader); in r600_pipe_shader_create()