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Searched refs:evergreen_update_vs_state (Results 1 – 3 of 3) sorted by relevance

/external/mesa3d/src/gallium/drivers/r600/
Dr600_pipe.h698 void evergreen_update_vs_state(struct pipe_context *ctx, struct r600_pipe_shader *shader);
Dr600_shader.c329 evergreen_update_vs_state(ctx, shader); in r600_pipe_shader_create()
334 evergreen_update_vs_state(ctx, shader->gs_copy_shader); in r600_pipe_shader_create()
348 evergreen_update_vs_state(ctx, shader); in r600_pipe_shader_create()
Devergreen_state.c3595 void evergreen_update_vs_state(struct pipe_context *ctx, struct r600_pipe_shader *shader) in evergreen_update_vs_state() function