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Searched refs:existing_mask (Results 1 – 5 of 5) sorted by relevance

/external/deqp-deps/SPIRV-Tools/source/fuzz/
Dfuzzer_pass_adjust_memory_operands_masks.cpp76 auto existing_mask = in Apply() local
86 bool add_volatile = !(existing_mask & SpvMemoryAccessVolatileMask) && in Apply()
94 (existing_mask | (add_volatile ? SpvMemoryAccessVolatileMask in Apply()
Dfuzzer_pass_adjust_loop_controls.cpp48 uint32_t existing_mask = merge_inst->GetSingleWordOperand( in Apply() local
67 if ((existing_mask & mask_bit) && GetFuzzerContext()->ChooseEven()) { in Apply()
/external/swiftshader/third_party/SPIRV-Tools/source/fuzz/
Dfuzzer_pass_adjust_memory_operands_masks.cpp76 auto existing_mask = in Apply() local
86 bool add_volatile = !(existing_mask & SpvMemoryAccessVolatileMask) && in Apply()
94 (existing_mask | (add_volatile ? SpvMemoryAccessVolatileMask in Apply()
Dfuzzer_pass_adjust_loop_controls.cpp48 uint32_t existing_mask = merge_inst->GetSingleWordOperand( in Apply() local
67 if ((existing_mask & mask_bit) && GetFuzzerContext()->ChooseEven()) { in Apply()
/external/mesa3d/src/panfrost/midgard/
Dmidgard_ops.h67 effective_writemask(midgard_alu_op op, unsigned existing_mask) in effective_writemask() argument
79 return existing_mask; in effective_writemask()