Searched refs:expectLoc (Results 1 – 3 of 3) sorted by relevance
850 GLint expectLoc = glGetUniformLocation(verifyUbo, "expect"); in TEST_P() local851 EXPECT_NE(-1, expectLoc); in TEST_P()855 glUniform1ui(expectLoc, kInitialData[0].asUint()); in TEST_P()874 glUniform1ui(expectLoc, kUpdateData1[0].asUint()); in TEST_P()887 glUniform1ui(expectLoc, kUpdateData2[0].asUint()); in TEST_P()
6715 const GLint expectLoc = glGetUniformLocation(program, "expect"); in TEST_P() local6718 ASSERT_NE(-1, expectLoc); in TEST_P()6724 glUniform1ui(expectLoc, kUboData1[0]); in TEST_P()6736 glUniform1ui(expectLoc, kUboData2); in TEST_P()
394 const int expectLoc = uniformInfo.location >= 0 ? uniformInfo.location+subTypeIndex : -1; in verifyLocations() local396 if (expectLoc >= 0) in verifyLocations()401 if (gotLoc != expectLoc) in verifyLocations()403 …name << " in location " << gotLoc << " when it should have been in " << expectLoc << TestLog::EndM… in verifyLocations()408 if (usedLocations.find(expectLoc) != usedLocations.end()) in verifyLocations()415 usedLocations.insert(expectLoc); in verifyLocations()