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Searched refs:expected_top_depth_value (Results 1 – 1 of 1) sorted by relevance

/external/deqp/external/openglcts/modules/glesext/texture_cube_map_array/
DesextcTextureCubeMapArraySampling.cpp1186 glw::GLfloat expected_top_depth_value = 0; in prepareRefZForFace() local
1190 getDepthComponent(face, layer, n_mipmaps - 1, n_layers, n_mipmaps, expected_top_depth_value); in prepareRefZForFace()
1194 const glw::GLfloat top_depth_step = expected_top_depth_value * 0.1f; in prepareRefZForFace()
1198 refZs[1] = expected_top_depth_value; in prepareRefZForFace()
1202 refZs[3] = expected_top_depth_value - top_depth_step; in prepareRefZForFace()
1204 refZs[5] = expected_top_depth_value + top_depth_step; in prepareRefZForFace()
1208 refZs[7] = expected_top_depth_value; in prepareRefZForFace()