Searched refs:fAge (Results 1 – 2 of 2) sorted by relevance
222 fState.fAge = -1.0f; in SkParticleEffect()270 fState.fAge = 0.0f; in start()319 memcpy(&fUniforms[1], &fState.fAge, sizeof(EffectState)); in runEffectScript()343 memcpy(&fUniforms[1], &fState.fAge, sizeof(EffectState)); in runParticleScript()366 if (fState.fAge == 0.0f && fState.fLoopCount == 0) { in advanceTime()370 fState.fAge += deltaTime / fState.fLifetime; in advanceTime()371 if (fState.fAge > 1) { in advanceTime()374 fState.fLoopCount += sk_float_floor2int(fState.fAge); in advanceTime()375 fState.fAge = fmodf(fState.fAge, 1.0f); in advanceTime()
152 bool isAlive() const { return (fState.fAge >= 0 && fState.fAge <= 1); } in isAlive()210 float fAge; member