Searched refs:fAmbientLight (Results 1 – 1 of 1) sorted by relevance
169 SG_ATTRIBUTE(AmbientLight , float, fAmbientLight )208 builder.uniform("l_coeff_ambient") = fAmbientLight; in buildEffectShader()273 float fAmbientLight = 1, member in skottie::internal::__anonccc005ed0111::SphereNode