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Searched refs:fCurrentAnimatorScope (Results 1 – 9 of 9) sorted by relevance

/external/skia/modules/skottie/src/layers/shapelayer/
DShapeLayer.cpp297 ctx->fCommittedAnimators = fCurrentAnimatorScope->size(); in attachShape()
305 ctx->fCommittedAnimators = fCurrentAnimatorScope->size(); in attachShape()
344 fCurrentAnimatorScope->insert(fCurrentAnimatorScope->begin() + ctx->fCommittedAnimators, in attachShape()
365 fCurrentAnimatorScope->size()); in attachShapeLayer()
372 SkASSERT(shapeCtx.fCommittedAnimators <= fCurrentAnimatorScope->size()); in attachShapeLayer()
373 fCurrentAnimatorScope->resize(shapeCtx.fCommittedAnimators); in attachShapeLayer()
/external/skia/modules/skottie/src/
DSkottiePriv.h103 , fPrevScope(fBuilder->fCurrentAnimatorScope) { in AutoScope()
104 fBuilder->fCurrentAnimatorScope = &fCurrentScope; in AutoScope()
108 fBuilder->fCurrentAnimatorScope = fPrevScope; in release()
128 fCurrentAnimatorScope->push_back(std::move(adapter)); in attachDiscardableAdapter()
244 mutable AnimatorScope* fCurrentAnimatorScope; variable
DTransform.cpp136 fCurrentAnimatorScope->push_back(adapter); in attachMatrix2D()
205 fCurrentAnimatorScope->push_back(adapter); in attachMatrix3D()
DLayer.cpp518 const auto has_animators = !abuilder.fCurrentAnimatorScope->empty(); in buildRenderTree()
520 ? abuilder.fCurrentAnimatorScope->size() in buildRenderTree()
540 abuilder.fCurrentAnimatorScope->push_back(std::move(controller)); in buildRenderTree()
DCamera.cpp127 fCurrentAnimatorScope->push_back(adapter); in attachCamera()
DSkottie.cpp144 fCurrentAnimatorScope->push_back(adapter); in attachOpacity()
/external/skia/modules/skottie/src/layers/
DPrecompLayer.cpp159 fCurrentAnimatorScope->push_back(sk_make_sp<AnimatorAdapter>(sg_adapter, fFrameRate)); in attachExternalPrecompLayer()
204 fCurrentAnimatorScope->push_back(std::move(time_mapper)); in attachPrecompLayer()
DAudioLayer.cpp68 fCurrentAnimatorScope->push_back( in attachAudioLayer()
DFootageLayer.cpp123 fCurrentAnimatorScope->push_back(sk_make_sp<FootageAnimator>(asset_info->fAsset, in attachFootageAsset()