Searched refs:fCurrentAnimatorScope (Results 1 – 9 of 9) sorted by relevance
297 ctx->fCommittedAnimators = fCurrentAnimatorScope->size(); in attachShape()305 ctx->fCommittedAnimators = fCurrentAnimatorScope->size(); in attachShape()344 fCurrentAnimatorScope->insert(fCurrentAnimatorScope->begin() + ctx->fCommittedAnimators, in attachShape()365 fCurrentAnimatorScope->size()); in attachShapeLayer()372 SkASSERT(shapeCtx.fCommittedAnimators <= fCurrentAnimatorScope->size()); in attachShapeLayer()373 fCurrentAnimatorScope->resize(shapeCtx.fCommittedAnimators); in attachShapeLayer()
103 , fPrevScope(fBuilder->fCurrentAnimatorScope) { in AutoScope()104 fBuilder->fCurrentAnimatorScope = &fCurrentScope; in AutoScope()108 fBuilder->fCurrentAnimatorScope = fPrevScope; in release()128 fCurrentAnimatorScope->push_back(std::move(adapter)); in attachDiscardableAdapter()244 mutable AnimatorScope* fCurrentAnimatorScope; variable
136 fCurrentAnimatorScope->push_back(adapter); in attachMatrix2D()205 fCurrentAnimatorScope->push_back(adapter); in attachMatrix3D()
518 const auto has_animators = !abuilder.fCurrentAnimatorScope->empty(); in buildRenderTree()520 ? abuilder.fCurrentAnimatorScope->size() in buildRenderTree()540 abuilder.fCurrentAnimatorScope->push_back(std::move(controller)); in buildRenderTree()
127 fCurrentAnimatorScope->push_back(adapter); in attachCamera()
144 fCurrentAnimatorScope->push_back(adapter); in attachOpacity()
159 fCurrentAnimatorScope->push_back(sk_make_sp<AnimatorAdapter>(sg_adapter, fFrameRate)); in attachExternalPrecompLayer()204 fCurrentAnimatorScope->push_back(std::move(time_mapper)); in attachPrecompLayer()
68 fCurrentAnimatorScope->push_back( in attachAudioLayer()
123 fCurrentAnimatorScope->push_back(sk_make_sp<FootageAnimator>(asset_info->fAsset, in attachFootageAsset()