Searched refs:fCurrentStroke (Results 1 – 2 of 2) sorted by relevance
205 SkTLazy<SkPaint> fCurrentStroke; variable
298 fCurrentStroke = ctx.strokePaint(); in shapeFragment()440 fCurrentStroke.isValid() ? std::make_unique<SkPaint>(*fCurrentStroke) : nullptr, in runBuffer()