Searched refs:fDiffuseLight (Results 1 – 1 of 1) sorted by relevance
170 SG_ATTRIBUTE(DiffuseLight , float, fDiffuseLight )193 fLightVec.length() > 0 && (fDiffuseLight > 0 || fSpecularLight > 0); in buildEffectShader()213 builder.uniform("l_coeff_diffuse") = fDiffuseLight; in buildEffectShader()274 fDiffuseLight = 0, member in skottie::internal::__anonccc005ed0111::SphereNode