Searched refs:fEvolution (Results 1 – 1 of 1) sorted by relevance
242 SG_ATTRIBUTE(Evolution , float , fEvolution )287 builder.uniform("u_evolution") = fEvolution; in buildEffectShader()331 fEvolution = 0; member in skottie::internal::__anon2c2fe6c10111::FractalNoiseNode368 .bind(23, fEvolution ) in FractalNoiseAdapter()381 const auto evo = SkDegreesToRadians(fEvolution) * 0.25f; in evolution()459 fEvolution = 0, member in skottie::internal::__anon2c2fe6c10111::FractalNoiseAdapter