Searched refs:fLastUpP (Results 1 – 4 of 4) sorted by relevance
118 fLastUpP.set(0, 0); in resetTouchState()328 if (SkPoint::Length(fLastUpP.fX - x, in handleDblTap()329 fLastUpP.fY - y) <= MAX_DBL_TAP_DISTANCE) { in handleDblTap()340 fLastUpP.set(x, y); in handleDblTap()
81 SkPoint fLastUpP; variable
118 fLastUpP.set(0, 0); in resetTouchState()331 if (SkPoint::Length(fLastUpP.fX - x, in handleDblTap()332 fLastUpP.fY - y) <= MAX_DBL_TAP_DISTANCE) { in handleDblTap()343 fLastUpP.set(x, y); in handleDblTap()
77 SkPoint fLastUpP; variable