Searched refs:fLightColor (Results 1 – 1 of 1) sorted by relevance
168 SG_ATTRIBUTE(LightColor , SkV3 , fLightColor )212 builder.uniform("l_color") = fLightColor; in buildEffectShader()272 fLightColor = {1,1,1}; member in skottie::internal::__anonccc005ed0111::SphereNode322 .bind( kLightColor_Index, fLightColor ) in SphereAdapter()388 const auto lc = static_cast<SkColor4f>(fLightColor); in onSync()402 VectorValue fLightColor; member in skottie::internal::__anonccc005ed0111::SphereAdapter