Searched refs:fMaskSigma (Results 1 – 1 of 1) sorted by relevance
47 fMaskSigma = 0; in onRevalidate()50 fMaskSigma = std::max(fFeather, 0.0f) * kBlurSizeToSigma; in onRevalidate()83 if (fMaskSigma > 0) { in onRevalidate()121 float fMaskSigma; // edge feather/blur member in skottie::internal::__anonfe066dc80111::RWipeRenderNode