Searched refs:fRes0 (Results 1 – 1 of 1) sorted by relevance
98 float fRes0[4 * SkRasterPipeline_kMaxStride]; in append_two_shaders() member105 rec.fPipeline->append(SkRasterPipeline::store_src, storage->fRes0); in append_two_shaders()110 return storage->fRes0; in append_two_shaders()