Searched refs:fResetEachQuad (Results 1 – 1 of 1) sorted by relevance
717 if (!fResetEachQuad && fTransformBatchCount > 0) { in drawTile()753 if (fResetEachQuad) { in drawTile()783 bool fResetEachQuad; member in TextureSetRenderer811 , fResetEachQuad(resetEachQuad) in TextureSetRenderer()826 if (fResetEachQuad) { in configureTilePaint()848 if (!fResetEachQuad && fTransformBatchCount > 0) { in drawAndReset()