Searched refs:fRings (Results 1 – 4 of 4) sorted by relevance
143 fRings.rewind(); // TODO: leak in this case! in rewind()145 fRings[0].rewind(); in rewind()146 fRings[1].rewind(); in rewind()478 Ring* ring = *fRings.push() = new Ring; in getNextRing()484 int nextRing = (lastRing == &fRings[0]) ? 1 : 0; in getNextRing()485 fRings[nextRing].setReserve(fInitialRing.numPts()); in getNextRing()486 fRings[nextRing].rewind(); in getNextRing()487 return &fRings[nextRing]; in getNextRing()1081 for (int i = 0; i < fRings.count(); ++i) { in draw()1082 fRings[i]->draw(canvas, *this); in draw()
274 SkTDArray<Ring*> fRings; variable276 Ring fRings[2]; variable
152 fRings.rewind(); // TODO: leak in this case! in rewind()154 fRings[0].rewind(); in rewind()155 fRings[1].rewind(); in rewind()494 Ring* ring = *fRings.push() = new Ring; in getNextRing()500 int nextRing = (lastRing == &fRings[0]) ? 1 : 0; in getNextRing()501 fRings[nextRing].setReserve(fInitialRing.numPts()); in getNextRing()502 fRings[nextRing].rewind(); in getNextRing()503 return &fRings[nextRing]; in getNextRing()1102 for (int i = 0; i < fRings.count(); ++i) { in draw()1103 fRings[i]->draw(canvas, *this); in draw()